The thing about depression is that even though you know – or hope you know, when your thinking moves beyond reason – that there’s a difference between it and you, it’s very, very good at persuading you otherwise.
Depression is insidious, laying quiet siege to the deepest foundations of brain chemistry – mood, motivation, memory – and steadily repurposing them as weapons against yourself.
Depression is a one-two punch, first making you feel incapable of enjoying the many things you love, then branding your fear at trying them (lest the fear prove true) as laziness: a self-fault, rather than yet another symptom.
Depression is a weight on your chest from the moment you first wake up, pinning you to the mattress with the realisation that nothing you could do today will possibly matter or make you happy, so why not just stay where you are?
Depression is sleeping either fourteen hours or…
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This is an excellent cosplay of a great character from one of my favourite video rpgs of recent years.
Virtue requires a delicate balance.
This could be a great set of descriptors for tracking social stats in a game.
Might I suggest A Dirty World and Better Angels for something vaguely similar
Here’s a link to the Dirty World website.
Yeah, this is literally the core mechanic of A Dirty World and Better Angels.