The rise and rise of tabletop gaming

Link: The rise and rise of tabletop gaming

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World Building

createwithwriting:

Sometimes, writers find it necessary to add more depth to the world surrounding their characters. I’ve collected a few links that should be helpful in this process. Some of these are better for a fantasy stories, but have ideas that could prove useful for writers of all genres, in one way or another.

  1. MAP GENERATION
    If you have decided to create your own land mass for the sake of your story, you may be grateful to have this link. Users should read the description below before using, but it is easy to use and helpful for anyone wanting to create a new island or continent. I prefer using this tool over any others I’ve seen online. This website only contains the demo. The full version has more ways to edit the map, but getting the full version requires downloading and having proper software. I’ve found that the demo, on its own, should be enough for anyone who can’t get the full version for one reason or another. However, the link for full version is also on the page, should you want it.
  2. WEATHER AROUND THE WORLD
    Knowing weather details of areas can be helpful when writing about an area, especially if it’s one you’re not familiar with. This website has the recorded weather of pretty much everywhere on Earth, and even provides averages for the past year in specific areas. It’s great for writers who want an understanding of how the weather in their story might affect the characters. For instance: if the summer heat in an area is consistently over 100 degrees, the characters might be less willing to go outside, and be in need of constant hydration.
  3. FANTASY JOBS THAT AREN’T KNIGHT OR PEASANT
    Anyone who is writing a story that takes place in a less developed civilization, be it medieval times, or a fantasy world that hasn’t quite hit its industrial revolution, should probably have this list. It’s a simple list of a 100 jobs that you might consider giving to the characters in your story to make them seem like real people. The creator of the list even adds a few at the end for younger characters. Choosing any of them for your story may take some added research, but will be worth the depth added to your story.
  4. FAMILY TREE TOOL
    If you’ve ever read the series “Lord of the Rings”, you may know that pretty much everyone in the books has a long list of ancestors. While I would never endure such an endeavor, if you feel so inclined to come up with a lineage for your character, this is a tool you can use. It’s easy to use, and allows for adding information beyond name and year of birth/death. You’re able to change what information shows up on the table, and when finished you can even print it out.
  5. HOME DESIGNER
    So this is good if you have time to kill and really want to do some in-depth building. This tool will let you be the designer of the home of your characters. You’ll get out what you put into it, so if your character lives in a three story, 10 bedroom home, you may have to put in a bit more effort to use this tool effectively. You can also simply create individual rooms, if that’s more along the lines of what you want. Over all, while this tool may take a bit of time to learn, it isn’t very complicated. I suggest it to everyone who wants to explore how the home of their characters looks.
  6. LANGUAGE CREATION
    If you were thinking about writing your own language, this link will make you decide whether you really want to create your own language, or if you want to give up on the idea entirely. It’s a long process, but is completely spelled out in this link, and the additional pages that the website provides links to. You can also buy the book by the same author for $0.99; but all the information is available for free. Either way, it should be an easy choice to make after reading through what the website has to offer. I think creating a language is for people with more time, patience, and understanding of their own language than I have, but it is certainly fun to think about. The author also discusses different methods people use to create languages, and what is wrong with those methods. I believe this is, by far, the best resource for creating a language.

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